The Lighted
Candle Society
APRIL 2004 NEWSLETTER John L. Harmer
Chairman of the Board of Trustees
LIGHT A CANDLE ON WEDNESDAY 12 MAY
In the year 1973 the United States Supreme Court included a statement in
the case of
Paris Adult Theater vs. SLAYTON (413
“…there
is no conclusive proof of a connection between antisocial behavior and obscene
material…”
The ultimate conclusion of that rationale is that television advertising sells
products but
jthat had been made by the defenders of
pornography for many years prior to
1973, and continues to be made today
even in the face of an overwhelming
volume of clinical data that is absolutely opposite to the assertion by the
Supreme Court. Ten years later, in 1982, the National Institute of
Mental Health, after extensively reviewing all of the scientific evidence
regarding television’s effects upon the viewer, issued a report in which the
NIMH made this concluding statement:
“…there is
overwhelming evidence of a causal relationship between violence on television
and later aggressive behavior.”
Just as the tobacco industry told the same big lie for years in denying
that there was any evidence of a causal relationship between smoking tobacco
and lung cancer, so the defenders of pornography, including the Motion Picture
Producer’s Association and the American Civil Liberties Union have continued to
repeat the big lie contained in the Paris Adult Theater case.
On the evening of 12 May, 2004,
The Lighted Candle Society, will sponsor a meeting at the Hilton Hotel
in Salt Lake City in which the preliminary results of scientific experiments
that actually look inside the human brain will be presented. At that event presentations will be made by
two internationally recognized experts regarding the addictive nature of
pornography, Dr. Victor Cline, Ph.D, of Salt Lake
City, and Dr. Judith Reisman, Ph.D,
of Granite Bay, California. When the
evening is over those in attendance will have seen graphic proof of the fact
that there is now “overwhelming evidence of a causal relationship between
(viewing pornography) and later aggressive (violent and sexual) behavior.”
We anticipate that the presentations by these two world-class experts
regarding the addictive nature of pornography will create an entirely new
paradigm for the individuals and organizations opposing the production and
distribution of pornography. Dr. Cline
and Dr. Reisman represent a combined total of more
than sixty years of clinical experience and neurological research into the
addictive nature of pornography.
In addition to the presentations by Dr. Cline and Dr. Reisman the Lighed Candle Society
will present its annual award for outstanding service in protecting our
society from the
corruption of pornography. This
year’s recipient of the award is The Most Reverend
George Neiderauer, Roman Catholic Bishop of
the Diocese of Salt Lake City. Bishop
Neideraur is the
Chairman of the Utah Coalition Against Pornography. Under his
leadership the coalition has assumed a vital role in the efforts to
eliminate the distribution
of pornography in our
communities.
The work that Dr. Cline and Dr. Reisman have
accomplished up to this time confirms that it is now possible to scientifically
document the literal destruction of critical brain functions because of the
impact of pornographic images upon the brain.
The presentations that will be made by Dr. Cline and Dr. Reisman on the evening of May 12th will provide those who
are engaged in seeking to eliminate the production and distribution of
pornography with entirely new clinically verifiable data confirming the
damaging impact of pornography upon the entire neurological system.
We appeal to every concerned member of our community to participate with
us on the evening of 12 May. The Hilton
Hotel is located at 250 South on
“PAST ALL FEELING”
An ancient historian recorded the moral decline of his own society by
noting that their lustfulness and cruelty had degenerated to such a degree that
“…they were past all feeling.” In this
newsletter we report on the latest source of pornography in
A complete report regarding pornography in the videogames that are so
popular among the youth has been prepared by our research associate, James Smith.
That report constitutes the last half of this newsletter. Pornography addicts from 13 to 35 years in
age are using the latest “interactive” videogames to have what is called a
“virtual reality” experience. This
allows the player of the game to deal with the animated young women portrayed
by the software in whatever way he desires.
The player can choose to engage in any variety of sexual perversions
with the fantasy girls and in an almost endless variety of various type of physical
abuse. Many of these games include
cannibalistic rituals involving the dead body of the victim.
During the past year the Lighted Candle Society has informed the readers
of this newsletter of the seven most prominent sources of pornography in
A SUMMARY ANALYSIS OF THE CONTENT OF THE
TWENTY MOST
POPULAR VIDEOGAMES SOLD IN
By
James Smith
The writer has reviewed the content of the twenty most popular
videogames sold in
In many ways the sexual perversion and the violence contained in the
videogames is more conducive to the player ultimately “acting out” the scenes
portrayed in the games than might be expected from standard hard core
pornography found on the Internet and contained in videocassette motion
pictures. The reason for this is the
“interactive virtual reality” that is programmed into the standard
videogame. In these versions of the most
popular videogame the player is able to personally engage in the conduct shown
in the game. The player inflicts the
physical violence and the sexual behavior upon the victims (both men and
women) shown in the game.
In the popular fighting games like “Mortal Combat” and “Tekken,” the
female characters receive a tremendous beating at the hands of the male
characters and other females depicted in the game. These beatings are complete with blood
spurting from wounds, screams and groans of pain, and the ultimate usually very
gruesome death of the victim. All of
this is controlled by the player of the game who in terms of “virtual reality”
is actually inflicting the physical violence upon the victims.
Other games like “Tomb Raider” and “Perfect Dark” feature a female power
role that regularly attacks and kills anything or anyone that may get in her
way. These killings are complete with
blood, screams of pain, and dismemberment of the victims, all delivered by the
powerful highly sexualized female character.
Many of these games are designed by software engineers in
The “interactive virtual reality” has the inevitable effect of leaving
the player with a calloused attitude toward women in general, and with no
hesitancy to inflict sexual and physical violence upon any particular
individual female. There have been a
series of reputable studies carried out by university level academicians
demonstrating that when younger males (ages 10 to 17) regularly play these
games they become so calloused in their attitude toward females that they show
no remorse or sense of compassion toward victims of such sexual and physical
brutality.
The new addition of the Playboy video games and others like it all
reward the game player with pornographic content. Many of the games reward correct answers to
trivia questions with a video of spring break co-eds undressing and flashing
their breasts while promoting drunken sexual activity. These games facilitate computer generated
sexual relations with both males and females, heterosexual or homosexual,
according to the wishes of the game player.
Many of these games portray graphic violence of the most sadistic
nature. It is common to see the
bludgeoning of opponents to death with tire irons accompanied by the sound of
shattering bones, or the chainsaw dismemberment of a victim. Gang beating, disembowelment and shooting are
actions that are carried out in the game.
In many of these games the female stereotypes are often abused. Prostitutes are commonly used in the games
for sexual purposes and then for whatever reason are subjected to physical
violence and ultimate death according to the wishes of the game player. There are no plain or average women in the
games, just the voluptuous women with highly exaggerated bosoms.
Clinical psychologists have repeatedly warned that young men attracted
to the sleek sexy creations of the videogame will inevitably become addicted to
the real flesh versions that are available in cable television and Internet
pornography. As the videogame rewards
the player with pornographic “virtual reality” experiences it becomes a primer
for the more graphic hard core pornography of the cable and Internet
variety. In addition to the sexual
perversions, these young minds have been filled with grizzly acts of savagery
and physical brutality that they will always associate with any type of sexual
experience. The inevitable result will
be the brutal acting out of the fantasy of the videogame.
Whatever else may be the result of playing the videogames, the
absolutely unavoidable result will be the desensitization of the player to
almost any form of physical suffering that can be inflicted upon another human
being. Several well document studies
have confirmed that the average videogame player will spend five to six hours
per week immersed in violent and misogynistic “virtual reality” where the mind
and thoughts determine the fate of opponents, intake the most savage depictions
of blood and gore, and are often rewarded with depictions of women and sexual
content that can only be found in one other place, the world of hard core
pornography.